LABY-THE ULTIMATE LABYRINTH by group N Version 4.00 HISTORY: 1999. April: The first idea of making a pairfinder&labyrinth program in pascal. I asked SaBo wether he wants to make the Graphics. (Basic idea came from game LADDERS) -> LUL v0.0 1999. May-June: -> Only wall, one screen, very slow -> LUL v0.01 1999. June-August -> Main programming during school hollidays -> Basic engine, Map, Moving, Pairs -> Pictures loaded from .txt "pictures" -> Some pics by SaBo (The main part of the "engine" is still the same :) 1999. September-1999. December -> I asked Attila&StormBird to make some levels -> Rebuilt the paintbox procedure >>> Faster drawing -> Many pics 2000. January-2000. February: -> Small programming stuff -> Many levels, have to check them.... 2000. March: -> After checking 9 levels, there was a programming competition -> LUL v1.0 2000. June: -> School hollidays again!!!!! :) -> Making music (Thanx for József László, for writing the book: "Programming of soundcards in pascal and assembly" :) -> Music is using interrupt vector 1C -> Music is using ADLIB effects on SB port ($220) -> I changed the type of storing images (textfile -> BMP file) -> With this, the loading part became slower, but its easier to make pics... -> Some pics (C) Anon :) 2000. August - 2001. August -> Having rest, no programming :) 2001. September: -> New school, new age, new ideas - continuing LUL2 2001. September-2002. January -> Few pics (by me), few programming -> All 15 levels checked 2002. February: -> Finalizing the game -> Small changes 2002. April: -> LUL v2.0 2002. May -> Making LUL3 - Terror under Windows in Delphi -> Same game as 2.0 except: - .MID music: (C) The Offspring - Windows-version... no more DOS :( - Menuitem executed in pupup windows -> I thought it's the end of LUL... I was wrong... :) 2002. June -> Yes, The terror cant be stopped... :) -> Some small changes, to make the game faster -> Incerased speed with more memory usage -> LUL 3.1 2002. September -> I fixed the endless "No MCI device open" bug... -> LUL 3.11 2002. October - November -> Left click: Info window -> Right click: Popup menu -> New-style history file -> Removed a fall-bug -> Removed an end-of-game bug -> LUL 3.12 2002. November - 2003. November -> Nothing :) 2003. November -> Making LUL4PHP -> Some functions are disabled due to the type of PHP -> LUL 4.00 2003. November - 2006. November -> Nothing :) 2006. November: -> Making LUL5 alias LUL_V in C# -> Completely rewritten [100% object-oriented :P] engine, no music 2006. November - 2008. October -> Nothing :) 2008. October -> Small bugfixes in the php code -> LUL 4.01